![]() ![]() And the example of that is, there was a little bit of a backlash when we that we were going to port Diablo 3 to consoles as well. And then we look for other platforms that we think are awesome that can support the types of game play experiences that resonate with the type of games and values that we want to put forth into the world. I think the thing that we did a poor job of when we announced Diablo: Immortal was contextualizing what we think the future can be and what we think of mobile in particular, and I also think the key thing that was lost, that we did a poor job double emphasizing, is we are a PC developer first. It was released on Android and iOS on June 2, 2022, for countries mainly outside of the Asia-Pacific region, with a beta release for Windows on the same date. ![]() Allen Brack explained that they did a poor job of emphasizing that they are a PC developer first. The announcement of Diablo Immortal at BlizzCon in 2018 was met with a largely negative response from Diablo fans, who had anticipated a game designed for PC. Speaking to GameSpot in an interview, the Blizzard president J. RELATED: BlizzCon 2019 Virtual Ticket and In-Game Items Revealed Ahead of BlizzCon 2019, Blizzard has reiterated that they are still a PC developer first and that they did a poor job with the Diablo: Immortal announcement. Everyone and their pet Treasure Goblin knows that the Diablo: Immortal announcement at last year’s BlizzCon and the fallout not only surrounding the announcement but the “don’t you guys have phones” statement really caused some massive outrage from fans of the ARPG franchise and Blizzard. ![]()
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